• Interactive Poisson Blending on GPU
    Interactive Poisson Blending on GPU
  • 404 Not Found In Two Triangles
    404 Not Found In Two Triangles
  • Simplest and Fastest GLSL Edge Detection using Fwidth
    Simplest and Fastest GLSL Edge Detection using Fwidth

Daily archives: June 1st, 2015

SIGGRAPH 2015 Papers

I am collecting as many video as possible on YouTube from SIGGRAPH 2015 papers. Technical paper trailer: Here is the full playlist:


[Summary] Zippered Polygon Meshes from Range Images

Greg Turk and Marc Levoy, Proc. SIGGRAPH ’94 Abstract Range imaging offers an inexpensive and accurate means for digitizing the shape of three-dimensional objects. Because most objects self occlude, no single range image suffices to describe the entire object. We present a method for combining a collection of range images into a single polygonal mesh…