• Interactive Poisson Blending on GPU
    Interactive Poisson Blending on GPU
  • 404 Not Found In Two Triangles
    404 Not Found In Two Triangles
  • Simplest and Fastest GLSL Edge Detection using Fwidth
    Simplest and Fastest GLSL Edge Detection using Fwidth

Daily archives: June 16th, 2015

[Talk] Sketch-based 3D Shape Retrieval using Convolutional Neural Networks

Today in CFAR seminar, Dr. Yi Li and his student Fang Wang from Australian National University ented the work on Sketch-based 3D Shape Retrieval using Convolutional Neural Networks. Here is the paper in arXiv. Here is my summary: Yet-another-CNN-application The question for superior performance What if I don’t have 100 GPUs like Google / Facebook? What if I don’t…


[Summary] DynamicFusion: Reconstruction and Tracking of Non-rigid Scenes in Real-Time – CVPR 2015 Best Paper

It is not surprising for me to learn that Richard Newcombe, Dieter Fox, Steve Seitz won the best paper award by DynamicFusion in CVPR 2015. UW really rocks in the 3D reconstruction field. Summary First let’s read the abstract of the paper: We present the first dense SLAM system capable of reconstructing non-rigidly deforming scenes in…


HoloLens + Minecraft @ Microsoft E3 Gaming Conference

9:30AM, Pacific Time, the Microsoft E3 Gaming Conference was held in Los Angeles. The theme is “Jump Ahead with XBOX One”. The most amazing part is, this time, they presented a “live” demo of playing Minecraft using Microsoft augmented-reality headset – HoloLens. As my former comparison article says, the images renderred in HoloLens appeared distractingly transparent; in return, Minecraft is very suitable…