• Interactive Poisson Blending on GPU
    Interactive Poisson Blending on GPU
  • 404 Not Found In Two Triangles
    404 Not Found In Two Triangles
  • Simplest and Fastest GLSL Edge Detection using Fwidth
    Simplest and Fastest GLSL Edge Detection using Fwidth

Monthly archives: June, 2015

PhD Proposal: Modeling 3D Pose and Shape of Animals from 2D Images

Today, my friend Angjoo Kanazawa (Kim) presented her proposal (work) to model 3D pose and shape of animals from 2D images. Link: https://talks.cs.umd.edu/talks/1040 Initialize camera projection matrix (Initial fitting) Until convergence Solve SDP Rotate the convex region Update camera with latest \phi Experiments 10 images of cats and horses 2 annotated points 1000 tetrahedra faces…


Comparison of Different Submission Systems

Just submitted a 200MB SIGGRAPH Asia 2015 paper… I have been rejected from CVPR ‘13, CHI ‘13; and this SIGGRAPH might make the last one 🙂 From my expierences, the SIGGRAPH submission system is the best one I have used so far. The reasons are as follows: Coauthor Management: Unlike PCS which CHI and UIST…


SIGGRAPH 2015 Papers

I am collecting as many video as possible on YouTube from SIGGRAPH 2015 papers. Technical paper trailer: Here is the full playlist:


[Summary] Zippered Polygon Meshes from Range Images

Greg Turk and Marc Levoy, Proc. SIGGRAPH ’94 Abstract Range imaging offers an inexpensive and accurate means for digitizing the shape of three-dimensional objects. Because most objects self occlude, no single range image suffices to describe the entire object. We present a method for combining a collection of range images into a single polygonal mesh…