• Interactive Poisson Blending on GPU
    Interactive Poisson Blending on GPU
  • 404 Not Found In Two Triangles
    404 Not Found In Two Triangles
  • Simplest and Fastest GLSL Edge Detection using Fwidth
    Simplest and Fastest GLSL Edge Detection using Fwidth
  • Comparison: MagicLeap vs. HoloLens vs. Oculus Rift
    Comparison: MagicLeap vs. HoloLens vs. Oculus Rift

Monthly archives: November, 2015

Creative Usage of Apple Pencil

Here are some inspiring experiments using Apple Pencil for image processing, audio synthesis and electronic scale. Image Processing with PencilController: http://flexmonkey.blogspot.co.uk/2015/11/pencilcontroller-using-apple-pencil-as.html PencilSynth – An Apple Pencil Controlled Synthesiser: http://flexmonkey.blogspot.co.uk/2015/11/pencilsynth-apple-pencil-controlled.html PencilScale – Using an Apple Pencil with an iPad Pro as an Electronic Scale  http://flexmonkey.blogspot.com/2015/11/pencilscale-using-apple-pencil-with.html First impression of Apple Pencil Surface Pro 4 Pen vs. Apple…


SIGGRAPH 2016 Submission Site Open

SIGGRAPH has always celebrated the synergy of art, science, and technology through a passion for graphics, interactivity, enhanced realities, games, mobile, robotics, visualization and any other area where creative convergences occur. For more than 40 years, our conference has nurtured collaboration and connections, and has served as a hub, bringing together scholars, creative practitioners, and…


Do We Really Need 24-bit Color? Floyd–Steinberg Dithering

Do We Really Need 24-bit Color? When I was paining in childhood, I only have 24 colors, and somethings I only buy 4 colors to use (i.e., red, green, blue and white). However, blending of all colors could create vivid pictures. (image from pininterest) On the other side, the storage of digital colors in computer…


Project VRSurus Videos and Photos

Our 7-day project VRSurus won the fourth place at the Student Innovation Contest of ACM UIST 2015. Here is our trailer video, photos and gaming experience videos. For more information, please visit VRSurus.com    


ACM UIST 2015 Summary from AR / VR Perspective

It was a great pleasure to attend the ACM UIST 2015 conference at Charlotte, NC for the first time. First, let me explain my initial motivation to UIST (skip this if you felt boring 🙂 I just keep it as a memory. The first time I learnt about HCI is when I was conducting a student research project, EyeControl, in…


Lessons learnt from VRSurus: A Tangible Virtual Reality Game Project

Lessons learnt from a live demo of VRSurus at UIST 2015. Introduction: We introduce VRSurus, a tangible serious game that aims to inspire children to protect the environment in immersive virtual reality (VR). VRSurus is built upon a physical puppet and a VR head-mounted display (Oculus Rift DK2) to create “tangible virtual animatronics”. The player will…