• Interactive Poisson Blending on GPU
    Interactive Poisson Blending on GPU
  • 404 Not Found In Two Triangles
    404 Not Found In Two Triangles
  • Simplest and Fastest GLSL Edge Detection using Fwidth
    Simplest and Fastest GLSL Edge Detection using Fwidth
  • Comparison: MagicLeap vs. HoloLens vs. Oculus Rift
    Comparison: MagicLeap vs. HoloLens vs. Oculus Rift

Monthly archives: June, 2016

CUDA Study Notes

I just started to learn CUDA this summer (isn’t it too late? no, it is never to late to learn!) The processing today gets faster because we have more transistors available for computation, thus learning parallel computing is essential for GPGPU usage. Smaller and more efficient processors are used to increase the computing power. A…


CHI 2016 Summary From VR / AR Point of View

Here is a brief summary of CHI 2016 from my point of view via Google Slides. The best paper in my view is:¬†Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences