Google Earth VR is the best game of the year in my mind. It’s currently available on Steam and HTC Vive. After ten years of advances in GIS, Google has finally take the next step to help the world see the world. Here is my reviews

Pro 1: Multi-scale Level of Details

The most impressive thing in Google Earth VR is the amazing level of details you can explore freely in the earth. Regardless of the bad textures and geometries in close-up views, the distant view could already trigger imagination in tourism, architecture, and education.

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Pro 2: Spatial-Temporal Virtual Environment

The second impressive thing is the seamless spatial-temporal rendering of the entire scene, which I did for Social Street View.

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However, with real geometries, there are infinite possibilities for virtual tourism. Here are some pictures from Social Street View system:


Pro 3: Culture learning, the big real data, and for tourism.

From my perspective, it becomes more attractive by viewing the scene in VR. 

Regardless of the annoying tunnel vision effects, the , I am really impressed by the awesome views shown by Google Earth VR.

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Con 1: Tunnel Vision Effects

The annoying tunnel vision effects just remove the potential exciting fly-through experience from VR!

Here is an video in SIGGRAPH 2016 this year talking about the techniques behind this:


The Googlers use tunnel vision to reduce motion sickness. They also tried teleportation and flying through;

Nevertheless, teleportation is boring and confusion and flying through triggers difficult problems in transition between multiple LoDs.



Con 2: Inaccurate close-up geometries and textures


Last, let me briefly recommend a video of my previous work in Social Street View (Best Paper Award in Web3D 2016), with my efforts in automatic content generation in virtual and augmented reality:

I think the Google Earth VR can also be useful for finding path for UAVs to deliver pizzas 🙂