SIGGRAPH has always celebrated the synergy of art, science, and technology through a passion for graphics, interactivity, enhanced realities, games, mobile, robotics, visualization and any other area where creative convergences occur. For more than 40 years, our conference has nurtured collaboration and connections, and has served as a hub, bringing together scholars, creative practitioners, and industry professionals who continue to inspire, educate, and exemplify innovative approaches.
SIGGRAPH 2016 will be held between 24-28 July, 2016 in Anaheim, CA. The programs this year are clustered around four major categories: Research, Learning, Experiences, and Computer Animation Festival.
The submission process breaks down to four easy steps:
1. Create. That’s the best part. It’s what you do every day. If you have research, an application, an installation, artwork, immersive experience, or any other innovation within the field of computer graphics and interactive techniques that you want to share, you should be submitting it to SIGGRAPH 2016.
2. Choose. Think about your work as it applies to our four major categories. Then drill down within those categories to find the program that is the best fit for your work.
3. Gather. Once you’ve decided upon a program, drill down within the submission guidelines to discover what kind of supporting materials are required. Prior to submitting, you’ll want to make sure that you have what you’ll need. Most programs provide examples of successful submissions and ACM SIGGRAPH has preferred formatting guidelines and templates available to make the process easier.
4. Submit. If you haven’t already, create an account within the SIGGRAPH Information System (SIS), where you will submit your work and supporting documentation.