• Interactive Poisson Blending on GPU
    Interactive Poisson Blending on GPU
  • 404 Not Found In Two Triangles
    404 Not Found In Two Triangles
  • Simplest and Fastest GLSL Edge Detection using Fwidth
    Simplest and Fastest GLSL Edge Detection using Fwidth

Tag: AR

Weta Workshop Made the Magic Leap Demo

A year and a half ago, I wrote a blog post talking about Comparison amongst MagicLeap vs. HoloLens vs. Oculus Rift, in which I said about MagicLeap: Finally, the Magic Leap sounds more promising to me. However, I don’t think the technical product will come until 1~2 years later, let alone the consumer product. All these information…

CHI 2016 Summary From VR / AR Point of View

Here is a brief summary of CHI 2016 from my point of view via Google Slides. The best paper in my view is: Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences  

ACM UIST 2015 Summary from AR / VR Perspective

It was a great pleasure to attend the ACM UIST 2015 conference at Charlotte, NC for the first time. First, let me explain my initial motivation to UIST (skip this if you felt boring 🙂 I just keep it as a memory. The first time I learnt about HCI is when I was conducting a student research project, EyeControl, in…

Reviews of an Augmented Reality App, RealMagic, and More

Today my previous HCI mentor in MSRA, Xiang Cao, published their new Augmented Reality iOS App called RealMagic, which can be downloaded on the App Store. The main idea of this app is very simple but fascinating: cast magic with your own hand! Though this app is still at an early stage, we can already foresee the…

[SIGGRAPH 2015] Fairy Lights in Femtoseconds

Today Sujal introduced Fairy Lights in Femtoseconds Project by Ochiai et al. to our group. Basically, it is a tangible holographic plasma in the mid-air or water or florescent (plates)! Their SIGGRAPH 2015 paper entitled “Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields” can be downloaded in arXiv….

Comparison: Sony SmartEyeglass vs. Google Glass

Sony announced pre-order of its SmartEyeglass Developer Edition in February, 2015 while Google published the Google Glass several years ago and kept updating (though just in January Google halted sales of Glass). Here is my comparison between the two glasses: Spec Comparison SmartEyeglass Google Glass Glass Mass 77g 43g Auxiliary Mass 45g – AR Binocular see-through HUD…

HoloLens + Minecraft @ Microsoft E3 Gaming Conference

9:30AM, Pacific Time, the Microsoft E3 Gaming Conference was held in Los Angeles. The theme is “Jump Ahead with XBOX One”. The most amazing part is, this time, they presented a “live” demo of playing Minecraft using Microsoft augmented-reality headset – HoloLens. As my former comparison article says, the images renderred in HoloLens appeared distractingly transparent; in return, Minecraft is very suitable…

[Comparison] MagicLeap vs. HoloLens vs. Oculus Rift

Introduction The most popular industrial trends in VR/AR must be the competition among MagicLeap, Microsoft HoloLens and Oculus Rift (together with cheaper version of Rift such as Google Cardboard) According to [1], the MagicLeap team seems to use either optical waveguides at the nano scale or dense microlens arrays and create lightfield at the pupil. Here is a…

[ProjectionMapping] Blizzard, The Sydney Opera House and Interactive Piano

This week Blizzard officially launched their new online game Heroes Of The Storm. At their launch event in London, Blizzard showcased a spectacular projection mapping show to mark the launch of the game. This isn’t the first time we have seen a gaming studio use projection mapping. Leviathan used projection mapping to showcase Ubisoft’s Splinter…