• Interactive Poisson Blending on GPU
    Interactive Poisson Blending on GPU
  • 404 Not Found In Two Triangles
    404 Not Found In Two Triangles
  • Simplest and Fastest GLSL Edge Detection using Fwidth
    Simplest and Fastest GLSL Edge Detection using Fwidth
  • Comparison: MagicLeap vs. HoloLens vs. Oculus Rift
    Comparison: MagicLeap vs. HoloLens vs. Oculus Rift

Tag: geometry

[Summary] Point Set Surfaces & Least Square Meshes

What is the problem addressed by the paper? How to represent smooth shapes? How to smooth surfaces? How to process range-scanned meshes? How to improv normal and boundary continuity? image credit Alexa, et al. What is the approach used to resolve the problem? In differential geometry, a smooth surface is characterized by the existence of smooth…


[Summary] Low Discrepancy Samplings of High Dimensional Geometric Spaces with Applications

Prof. Chandrajit Bajaj from University of Texas at Austin gave a talk at 1pm on May 29, 2015 on Low Discrepancy Samplings of High Dimensional Geometric Spaces with Applications.  This talk is hosted by Prof. David Mount, who I took his CMSC 754 Computation Geometry class. Misc: In 1984, Prof. Mount visited Cornell, Prof. Bajaj took Prof. Mount to…