• Interactive Poisson Blending on GPU
    Interactive Poisson Blending on GPU
  • 404 Not Found In Two Triangles
    404 Not Found In Two Triangles
  • Simplest and Fastest GLSL Edge Detection using Fwidth
    Simplest and Fastest GLSL Edge Detection using Fwidth

Tag: HLSL

SIGGRAPH Asia 2014 Course Materials from iq/rgba

iñigo quilez kindly provides his SIGGRAPH Asia 2014 Course Materials of ShaderToy with me via email. Thank you iq! Thinking implicit: 2D, non polygonal shapes Coordinates and color gradients (That link is depracated, so I personally recommend this link instead) Shapping Texture Mapping Animation Reactivity More Media Yet More Media Thinking implicit: 3D Raymarching Modeling (primitives and…


Tutorial of Ray Casting, Ray Tracing and Ray Marching

Introduction As GPU power is becoming significantly better than CPU, ray casting / tracing and ray marching is widely used in 4k intros and demoscenes to create 3D (interactive) graphics. – Thanks to all the references listed in the end, I learnt so much about and I would like to share with the knowledge to my friends. This tutorial…