• Interactive Poisson Blending on GPU
    Interactive Poisson Blending on GPU
  • 404 Not Found In Two Triangles
    404 Not Found In Two Triangles
  • Simplest and Fastest GLSL Edge Detection using Fwidth
    Simplest and Fastest GLSL Edge Detection using Fwidth
  • Comparison: MagicLeap vs. HoloLens vs. Oculus Rift
    Comparison: MagicLeap vs. HoloLens vs. Oculus Rift

Tag: VR

[Review] Best Game of the Year – Google Earth VR

Google Earth VR is the best game of the year in my mind. It’s currently available on Steam and HTC Vive. After ten years of advances in GIS, Google has finally take the next step to help the world see the world. Here is my reviews Pro 1: Multi-scale Level of Details The most impressive thing in…

CHI 2016 Summary From VR / AR Point of View

Here is a brief summary of CHI 2016 from my point of view via Google Slides. The best paper in my view is:¬†Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences  

ACM UIST 2015 Summary from AR / VR Perspective

It was a great pleasure to attend the ACM UIST 2015 conference at Charlotte, NC for the first time. First, let me explain my initial motivation to UIST (skip this if you felt boring ūüôā I just keep it as a memory. The first time I learnt¬†about HCI is when I was conducting¬†a student research¬†project,¬†EyeControl,¬†in…

Lessons learnt from VRSurus: A Tangible Virtual Reality Game Project

Lessons learnt from a live demo of VRSurus at UIST 2015. Introduction:¬†We introduce VRSurus, a tangible serious game that aims to inspire children to protect the environment in immersive virtual reality (VR). VRSurus is built upon a physical puppet and a VR head-mounted display (Oculus Rift DK2) to create “tangible virtual animatronics”. The player will…

[Summary] Immersed in N-Dimensions: Using the Creative Process as A Computational Framework for Unfolding Complex Systems

In this information-rich age where large amounts of both structured and unstructured data are being generated, processed, and transformed at ever increasing rates, how does one master control, working with these data as if it were intuitive and second nature? While new techniques for analyzing such ‚Äúbig data‚ÄĚ are¬†being developed based on data mining and…

HoloLens + Minecraft @ Microsoft E3 Gaming Conference

9:30AM, Pacific Time, the Microsoft¬†E3 Gaming Conference was held in¬†Los Angeles. The theme is “Jump Ahead¬†with¬†XBOX¬†One”. The most amazing part is, this time, they presented a “live” demo of playing Minecraft using Microsoft augmented-reality headset – HoloLens. As my former comparison article¬†says, the¬†images renderred in HoloLens appeared distractingly transparent; in return, Minecraft is very suitable…

[Comparison] MagicLeap vs. HoloLens vs. Oculus Rift

Introduction The most popular industrial trends in VR/AR must be the competition among MagicLeap, Microsoft HoloLens and Oculus Rift (together with cheaper version of Rift such as Google Cardboard) According to [1], the MagicLeap team¬†seems to use either optical waveguides at the nano scale or dense microlens arrays and create¬†lightfield¬†at the pupil. Here is a…

[Summary] Oculus Press Event · June 11 РConsumer Rift Spec Revealed

Right now, everything is published at¬†https://www.oculus.com/en-us/rift/ Here is the summary: This is the beginning of VR gaming –¬†Oculus CEO Brendan Iribe Oculus Rift Consumer Model for Q1 2016 2160 x 1200 resolution,¬†one resolution over two OLED displays slightly higher than what I have for DK2: 1920 x 1080 OS:¬†Windows 7 SP1 or newer Hardware: 8GB…