• Interactive Poisson Blending on GPU
    Interactive Poisson Blending on GPU
  • 404 Not Found In Two Triangles
    404 Not Found In Two Triangles
  • Simplest and Fastest GLSL Edge Detection using Fwidth
    Simplest and Fastest GLSL Edge Detection using Fwidth

Tag: WebGL

Dotted Drawing / Sketch Effect

After lunch, I want to replicate the sketch shader I wrote for the Pencil-vs-Camera project. Additionally, I wrote a one-pass shader for dotted drawing / sketch post processing effect, which I think is more aesthetically pleasing. Dotted Drawing Demo Click on the play button in the left bottom corner of the embedded ShaderToy window below, to…


Unified Gnomonic and Stereographic Projections

Gnomonic projection, or rectilinear projection, together with stereographic projection, are two most commonly used projection in rendering 360 degree videos, or other VR applications. Recently, I found the inverse converting function from screen coordinates to the two projections can be unified within a single function. It’s not really surprising since both projection uses spherical lens,…


Equirectangular, Gnomonic Projections, and Cubemaps

Background According to MathWorld, the gnomonic projection is a nonconformal map projection obtained by projecting points P_1 (or P_2) on the surface of sphere from a sphere’s center O to point P in a plane that is tangent to a point S (Coxeter 1969, p. 93). In a gnomonic projection, great circles are mapped to…


Yet another shader for image fade-In effect

Taken iq’s background transparent code and Dr. Neyret’s advice: This shader can be used for rendering pop-up images in a 3D environment.

     


Foveated Rendering via Quadtree

Today, I wrote a shader for foveated rendering uisng Prof. Neyret’s QuadTree: https://www.shadertoy.com/view/Ml3SDf The basic idea is:  Calculate the depth of the QuadTree using the distance between the current coordinate to the foveat region Use the depth as the mipmap level to sample from the texture Code below:

       


Bilateral Filter to Look Younger on GPU

Bilateral filter can be used to smooth the texture while preserving significant edges / contrast. Below shows a live demo in ShaderToy. Press mouse for comparison. Thanks to mrharicot’s awesome bilateral filter: https://www.shadertoy.com/view/4dfGDH With performance improvement proposed by athlete. With gamma correction by iq: https://www.shadertoy.com/view/XtsSzH   Skin detection forked from carlolsson’s Skin Detection https://www.shadertoy.com/view/MlfSzn#


Interactive Poisson Blending on GPU

Recently, I have implemented two fragment shaders for interactive Poisson Blending (seamless blending).  Here is my real-time demo and code on ShaderToy: Press 1 for normal mode, press 2 for mixed gradients, press space to clear the canvas. Technical Brief I followed a simplified routine of the Poisson Image Editing paper [P. Pérez, M. Gangnet,…


Libraries, Textbooks, Courses, Tutorials for WebGL

WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser without the use of plug-ins. WebGL is a great tool for quick demos and video rendering. In the past year, I have created Social Street View, Video Fields, and VRSurus using WebGL. Additionally,…


404 Not Found in Two Triangles

Inspred by 104 from ShaderToy, I made a new 404 Not Found page with two triangles in GLSL using calligraphic strokes. Live Demo Please visit: http://duruofei.com/404 or   Code

 


Social Street View wins the Best Paper Award in Web3D 2016

I am thrilled to announce that Social Street View has won the Best Paper Award at Web3D 2016, which was held next to SIGGRAPH 2016 in late August! Please visit the project website for more details: http://www.socialstreetview.com I also published my slides and videos.