• Interactive Poisson Blending on GPU
    Interactive Poisson Blending on GPU
  • 404 Not Found In Two Triangles
    404 Not Found In Two Triangles
  • Simplest and Fastest GLSL Edge Detection using Fwidth
    Simplest and Fastest GLSL Edge Detection using Fwidth

Tag: WebGL

Uniforms Types in Three.js

Here is a a cheat sheet for uniform types in Three.js

Here is how to cite them in GLSL:

 


Tutorial and Resources for Three.js

Three.js is one of a number of free WebGL libraries. First released in April 2010, it has become pretty popular, and includes a huge number of demos. I wanted to know more about its origins, so interviewed its creator, Ricardo Cabello, aka mr.doob, who lives in Spain. Interestingly, I am also largely motivated by Demoscenes when I was…


Tutorial of Ray Casting, Ray Tracing and Ray Marching

Introduction As GPU power is becoming significantly better than CPU, ray casting / tracing and ray marching is widely used in 4k intros and demoscenes to create 3D (interactive) graphics. – Thanks to all the references listed in the end, I learnt so much about and I would like to share with the knowledge to my friends. This tutorial…


[Tutorial] Introduction and Installation of WebVR

Today I tried a new technology called WebVR. According to WebVR.info: WebVR is an experimental Javascript API that provides access to Virtual Reality devices, such as the Oculus Rift or Google Cardboard, in your browser. It tries to provide a uniform interface for all sorts of VR headsets such as Oculus Rift DK2, Google Cardboard…