Today I tried a new technology called WebVR. According to WebVR.info:
First, you can use both Chrome and Firefox to experience WebVR. (Microsoft is left behind again, just as WebGL)
- Click the above link, use 7-zip to decompress all files, run chrome.exe if you are in Windows.
- Type in the address bar: chrome://flags
- Ctrl+F: Find webvr, enable it
- You are ready to go! Run mozvr.com for testing.
After installation, you should make sure your Oculus SDK and Runtime Environment is the latest one (I was making this mistake when trying). Download here.
If you have a CardBoard, you can go straight ahead to vr.chromeexperiments.com for experience.
Personally, I suggest using WebGL, three.js together with WebVR. There are two great examples:
I suggest watching the following video tutorials by Tony Parisi:
I believe WebVR will be the future for most light-weighted graphical applications. We do need a uniform interface for all sorts of VR devices upcoming to the market. (just like the interfaces that Windows provides for different devices, is Microsoft left behind again? Or is HoloLens to be the future?)
That’s it. I’ll write more when I’ve done my project.