A year and a half ago, I wrote a blog post talking about Comparison amongst MagicLeap vs. HoloLens vs. Oculus Rift, in which I said about MagicLeap:
Finally, the Magic Leap sounds more promising to me. However, I don’t think the technical product will come until 1~2 years later, let alone the consumer product. All these information is intriguing, but it’s really hard to tell until I got the real prototype.
Still, no technical prototypes, just as I predicted.
As for the intriguing demo above, according to The Information, however, there was no such game at that time, and the mockup video was created entirely with special effects.
That said, the video prominently features a WETA Workshop logo and, unlike more recent, fuzzier videos, does not claim to be recorded using Magic Leap’s actual technology.
According to The Information, Magic Leap has not been able to get a fiber-optic display to work, and it has been downgraded to a long-term research project.
“You end up having to make a trade-off,” Aberwick said in an interview. However, the company’s latest product model seems to only have a pair of standard eyeglasses, which is called PEQ, meaning “roughly the equivalent of a product,” and Magic Leap refuses to show it to The Information reporter.
Aberwicz claims that it is slightly less functional than earlier products, but denied the use of technology similar to HoloLens.
Hopefull, this is real:
and this is real:
Anyway, so far, Magic Leap has received $ 1.4 billion in venture capital, valued at up to $ 4.5 billion.
To solve the problem of acommodation-vergence conflict, foveated rendering may be the most practical way to do that:
The rendering is divided into three parts:
- Foveal region: the middle part of the clear part of the foveal (retinal macular area): we have a large number of cone-shaped cells in the eyeballs, which are extremely sensitive to color;
- Blend region: in the medium area where rendering results are from clear to fuzzy.
- Peripheral region: the last completely blurred area is called Peripheral (peripheral), where distributed of a large number of rod-shaped cells. Only the contrast and movement of objects sensitive, and color and detail are not (just as observing glare objects at nights).
The process of adapting to the dark is called dark adaptation.