• Interactive Poisson Blending on GPU
    Interactive Poisson Blending on GPU
  • 404 Not Found In Two Triangles
    404 Not Found In Two Triangles
  • Simplest and Fastest GLSL Edge Detection using Fwidth
    Simplest and Fastest GLSL Edge Detection using Fwidth

Category: Paper

SIGGRAPH 2015 Papers

I am collecting as many video as possible on YouTube from SIGGRAPH 2015 papers. Technical paper trailer: Here is the full playlist:


[Summary] Zippered Polygon Meshes from Range Images

Greg Turk and Marc Levoy, Proc. SIGGRAPH ’94 Abstract Range imaging offers an inexpensive and accurate means for digitizing the shape of three-dimensional objects. Because most objects self occlude, no single range image suffices to describe the entire object. We present a method for combining a collection of range images into a single polygonal mesh…


[Summary] Display of Surfaces from Volume Data

Display of Surfaces from Volume Data is written by Marc Levoy and is cited by over 3,000 times. The full version of this paper can be retrieved here. Abstract The application of volume rendering techniques to the display of surfaces from sampled scalar functions of three spatial dimensions is explored. Fitting of geometric primitives to the…