• Vergence-accommodation conflict
    • Vergence movements are closely connected to accommodation of the eye. Under normal conditions, changing the focus of the eyes to look at an object at a different distance will automatically cause vergence and accommodation, sometimes known as the accommodation-convergence reflex.
  • Visual odometry
    • Match moving
  • VR in practice
    • GPU-based rendering (almost) as usual (OpengGL, DirectX)
    • Interface to VR hardware via OpenVR
  • Rendering in VR