iñigo quilez kindly provides his SIGGRAPH Asia 2014 Course Materials of ShaderToy with me via email. Thank you iq!
Thinking implicit: 2D, non polygonal shapes
- Coordinates and color gradients (That link is depracated, so I personally recommend this link instead)
- Shapping
- Texture Mapping
- Animation
- Reactivity
- More Media
- Yet More Media
Thinking implicit: 3D
- Raymarching
- Modeling (primitives and operators)
- Displacement
- Domain Repetition (and variation)
- Shape Blending
Thinking implicit: stateless animations
- Procedural Animation
- Blending Animation Curves
- Inverse Kinematics
- Simulating Physics
- Artificial Intelligence
- More