• Interactive Poisson Blending on GPU
    Interactive Poisson Blending on GPU
  • 404 Not Found In Two Triangles
    404 Not Found In Two Triangles
  • Simplest and Fastest GLSL Edge Detection using Fwidth
    Simplest and Fastest GLSL Edge Detection using Fwidth

Tag: AtmoSPHERE

Follow-up Project After AtmoSPHERE:

AtmoSPHERE In 2015, Kent, Max and I, together with our brilliant advisor Jon, made and published a sand-art project called AtmoSPHERE. It creates beautiful visualization of Kinect path-tracing data with a lego-built, customized XY table. Our Project Page is here: http://www.duruofei.com/Research/atmosphere Our Poster is here: http://www.duruofei.com/Public/poster/Du_AtmoSPHERE_poster_CHI2015.pdf Video: Sisyphus It turns out that our idea was not such a crazy idea…


Behind the Scene of AtmoSPHERE: Representing Space and Movement Using Sand Traces in an Interactive Zen Garden

AtmoSPHERE is a course project I did in 2013. It mimics a Zen garden, also known as Japanese rock garden or Ryoanji garden, creates a peaceful way to visualize space and tranquillity. In this paper, we introduce AtmoSPHERE, a new method for automatically imbuing a Zen garden with properties of its surrounding space and occupants. AtmoSPHERE uses…